MW4 Codes: All Campaign Locks
Every lock with a code in the Call of Duty: Modern Warfare 4 campaign: 8 keypads in Stranded, plus the toolbox, door and safe codes in Following Orders, Assassins and Escape. Codes are listed as published; the Stranded list is the one with the full location guide.
All 13 MW4 Codes (Quick List)
| Mission | What it opens | Code | Copy |
|---|---|---|---|
Stranded Container | Base Camp Container | 0024 | |
Stranded Container | Cliff Container | 0600 | |
Stranded Container | Big Sign Container | 1234 | |
Stranded Container | Small Island Container | 6789 | |
Stranded Container | Jamming Station Container | 8609 | |
Stranded Container | Southeast Village Container | 0078 | |
Stranded Bunker | Farm Field Bunker | 0330 | |
Stranded Bunker | Island Bunker | 0008 | |
Following Orders Mission 3 · Toolbox | Toolbox | 214 | |
Assassins Mission 8 · Door | Library service door | 5523 | |
Assassins Mission 8 · Door | Kitchen exit door | 7632 | |
Assassins Mission 8 · Keypad | Bunker keypad | 9103 | |
Escape Mission 13 · Safe | Safe | 8410 |
Stranded entries link to their location card on the Stranded guide. The five non-Stranded values come from one public reference and have not been tested in-game; see the limits below.
Codes by mission
The campaign table is ordered by mission. Codes for the same mission are grouped together so you can check a lock without scrolling past the others.
Mission 3: Following Orders
- Toolbox — 214 (Toolbox)
Mission 8: Assassins
- Library service door — 5523 (Door)
- Kitchen exit door — 7632 (Door)
- Bunker keypad — 9103 (Keypad)
Mission 13: Escape
- Safe — 8410 (Safe)
Stranded (8 codes)
Six containers and two hidden bunkers, each with tacmap coordinates, directions and the door-note clue. Start with the Stranded quick list.
Sources and limits
The five non-Stranded codes are taken from the campaign code table on mw4codes.com and have not been cross-checked against a second reference, unlike the Stranded list. This site has not tested any of them in-game.
Codes are stored exactly as the source publishes them. The toolbox code 214 is three digits and is not padded to 0214, because nothing in the source says that lock accepts four. If a lock rejects a code, check the mission and the object before assuming the value is wrong.