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MW4 Stranded Codes

MW4 Codes: All Campaign Locks

Every lock with a code in the Call of Duty: Modern Warfare 4 campaign: 8 keypads in Stranded, plus the toolbox, door and safe codes in Following Orders, Assassins and Escape. Codes are listed as published; the Stranded list is the one with the full location guide.

All 13 MW4 Codes (Quick List)

MissionWhat it opensCodeCopy
Stranded
Container
Base Camp Container0024
Stranded
Container
Cliff Container0600
Stranded
Container
Big Sign Container1234
Stranded
Container
Small Island Container6789
Stranded
Container
Jamming Station Container8609
Stranded
Container
Southeast Village Container0078
Stranded
Bunker
Farm Field Bunker0330
Stranded
Bunker
Island Bunker0008
Following Orders
Mission 3 · Toolbox
Toolbox214
Assassins
Mission 8 · Door
Library service door5523
Assassins
Mission 8 · Door
Kitchen exit door7632
Assassins
Mission 8 · Keypad
Bunker keypad9103
Escape
Mission 13 · Safe
Safe8410

Stranded entries link to their location card on the Stranded guide. The five non-Stranded values come from one public reference and have not been tested in-game; see the limits below.

Codes by mission

The campaign table is ordered by mission. Codes for the same mission are grouped together so you can check a lock without scrolling past the others.

Mission 3: Following Orders

  • Toolbox — 214 (Toolbox)

Mission 8: Assassins

  • Library service door — 5523 (Door)
  • Kitchen exit door — 7632 (Door)
  • Bunker keypad — 9103 (Keypad)

Mission 13: Escape

  • Safe — 8410 (Safe)

Stranded (8 codes)

Six containers and two hidden bunkers, each with tacmap coordinates, directions and the door-note clue. Start with the Stranded quick list.

Sources and limits

The five non-Stranded codes are taken from the campaign code table on mw4codes.com and have not been cross-checked against a second reference, unlike the Stranded list. This site has not tested any of them in-game.

Codes are stored exactly as the source publishes them. The toolbox code 214 is three digits and is not padded to 0214, because nothing in the source says that lock accepts four. If a lock rejects a code, check the mission and the object before assuming the value is wrong.